It is suggested to keep the neck bones as aligned as possible while editing.įace: Positioning face bones can be tricky if you are not an expert in bone editing and By default the next two bones (top to bottom)Īre considered the neck bones. Torso: Keep the spine as straight as possible in the front view (Rigify human works better in predictable cases). Give the knee and the elbow a slight bend angle (Rigify needs to know where your knee/elbow is pointing). Limbs: Keep the legs as straight as possible in the front view (Rigify human works better in predictable cases). Ready to go Once you generate your rig you won’t need Rigify or any other add-on to use it. Through Python scripting you can also extend Rigify with new Rigify-types or new rig samples. Without recreating it by hand or share your meta-rigs with other people. Extendable feature set You can save and encode your meta-rigs to a button to have them available at any time You will be able to share data between them even if they have different proportions. Shareable animation through all Rigify rigs Since the control system is generated by Rigify, if you share a meta-rig through different characters
Through interactive Bendy Bones controls.
Advanced and flexible feature set for character animation The included rig samples (limbs, spines, tails, fingers, faces…) adds to all the stretchy FK/IK featuresĪ direct deformation secondary layer that lets you flex, bend and deform the character as you like You can re-generate your rig without losing your previously generated features and your animation data. You decide to add something more to your character (like a sixth arm or a tail), Nondisruptive re-rig If the generated rig doesn’t fit all the features you need or, for example, (FK, IK, and all the relative snapping tools and the UI) in few seconds. Rigify can handle it for you creating all the required complex controls system If you need to build a character with five arms and one leg Main Features ¶ Modular rigging Rigify build blocks can be mixed together to rig any character you want.